The idea is to create new content players can engage with using their already-progressed character, rather than using the resetting of progress to give the player something new to do. In response to a question about Immortal having seasons like Diablo III, Cheng said they were going to pivot from resetting progression to focus on content updates. End game systems are the “next step” for the Diablo Immortal team. The technical alpha tested only early and mid-game systems, with the level cap sitting at 45 (as opposed to the 60 players will be able to reach on release). Cheng mentioned how their goal was to achieve the classic “Diablo feel” with mobile controls, and based on player feedback, they feel confident that they are hitting the mark so far. The most recent phase of development for Immortal was the tech alpha, in which basic gameplay systems were tested. While yesterday’s discussion around Diablo Immortal covered the big picture of the game, today’s Q&A gave us some specific details on progression, lore, and more. In today’s Blizzcon 2021 Diablo Q&A, Lead Designer Wyatt Cheng discussed the present and future of Blizzard’s mobile Diablo game, including the current state of development and their plans for content updates post-release.
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